Editor’s note: In last month’s issue, The Skimmer interviewed three practitioners about their experiences developing and using serious games to educate stakeholders, professionals, students, and the general public about aspects of the conservation and management of coastal and marine ecosystems. This month we interviewed Harald Warmelink, a senior research project leader at Breda University of Applied Sciences in the Netherlands, about his work developing the serious game MSP Challenge. Warmelink’s work focuses on the design, use, and evaluation of serious games for policy analysis, decision-making, management, and organization, as well as their gamification.
The Skimmer: Can you tell us a little bit about your game and the target audience?
Warmelink: As we wrote in the article “Communicating Maritime Spatial Planning: The MSP Challenge approach”: “The MSP Challenge Simulation Platform integrates real geodata (both marine and human activities) sourced from a great many proprietary institutions and data-portals (such as IMO, HELCOM, EMODnet, and national data centers) with science-based simulation models for shipping, energy and ecology (Ecopath with Ecosim). The data and models have been linked together in a game engine (Unity) to create an interactive simulation platform. This simulation platform allows anyone – experts as well as non-experts – to creatively operate it for scenario development, and/or for multi-player game sessions. This can have multiple purposes such as scenario exploration, co-design, validation or policy-oriented learning. Although the simulation platform has taken a significant step towards becoming a next generation marine planning support system, it continues to use play mechanics, in the form of player roles, scenarios and challenges.”