Sand Suppletion Game

Type of Game: 
Screen-based game (e.g., app, online game, software-based game)
Target Audience: 
Conservation and management professionals
Language: 
English

The Sand Suppletion game is a serious game for students, policymakers, and designers involved in coastal development processes. It mimics the coastal squeeze policy makers need to deal with. The Sand Suppletion game is meant to make players aware of the struggles involved in sand replenishment, coastal protection, nature conservation, and local economy.

Coastal Squeeze

Players are given responsibility for managing the coastline for the next century. They have to achieve a balance between measures for risk reduction and reserving space for economic growth. This game demonstrates the consequences of the combination of storm tides, coastal erosion, economic and population growth. Players must make tactical decisions, and the location of the sand replenishment operations, the amount of sand and the timing are all important.

One solution is to supply enough sand to replenish and strengthen the coast. But how? Do you deposit the sand in the foreshore? When do you raise the land level with direct sand deposition? Do you want to be ready for infrequent super storms? Do you allow population levels and the economy to grow near the coastline? Or do you move land inwards, and take less risk?

Contact: Almar.Joling [at] deltares.nl