Fishing for the Future

Type of Game: 
Tabletop game (e.g., board game, card game, printouts)
Target Audience: 
Elementary and secondary school students
Language: 
English

Through a fishing simulation, students model several consecutive seasons of a fishery and explore how technology, population growth, and sustainable practices impact fish catch and fisheries management. As the students progress through the fishing seasons, they will likely overfish their oceans and will have to migrate to other oceans to meet their basic needs.

Students will:

  • Experience the “tragedy of the commons” as it relates to fishing resources
  • Consider social, environmental, and economic impacts of overfishing
  • Identify sustainable fishing practices
  • Determine and explain purchasing/ consumption choices.