EcoOcean

Type of Game: 
Screen-based game (e.g., app, online game, software-based game)
Target Audience: 
University and graduate students
Elementary and secondary school students
General public
Language: 
English

The primary goal of this computer game is to demonstrate the common pool problem to the interested public. Four players have the target to achieve as much points as possible by catching fish. All players rely on the same fish stock and therefore compete for the resource, as given in common pool resources. The game is parameterized in a way that the fish stock will be depleted very soon, if all players catch as much as they can. Only by communicating and sticking to common rules, a sustainable, higher overall catch can be reached in the game.

Contact for game: Jörn Schmidt jschmidt [at] economics.uni-kiel.de